package GameLoop;

import java.awt.Graphics2D;

public interface  UpdateableAndRenderable {

	public void update(long elapsedTime);
	
	public void render(Graphics2D g);
	
	public boolean isSceneOver(); //if true, fire end scene event...done by GameResources
		
	//Returns what type of Abstract Scene, and what type of UandR
	public String[] getNextScene();
}
